Jesus, John. That was really depressing. I know it said it wasn't a total bust, but man...I've been to comic book conventions that had more structure than what you describe. Sorry it kind of sucked.
Still at the hotel, leaving for the airport in 2 hours...
I watched this video this morning and I thought that it might be too whiny. But then I went back to ConceptArt.org's forum where they posted the schedule of speakers and their demos.
They listed 27 artists who were supposed to lecture and demo their process. I think EIGHT of them actually did so, and many of them covered only a half or a third of what they were supposed to present. And they actually stopped the demos at one point so that one of the sponsors could give a 45 minute PowerPoint presentation about their dome projection tech... to a bunch of college students!
I was supposed to leave there with a full notebook on method, a USB stick with a ton of custom PShop & Painter brushes and a small body of work.
All I have is a few pages of (admittedly useful) notes. I think I may be a little mad.
Well, that totally sucks! I've been to several conferences that seem so much more useful than that, and they are usually aimed towards writers, not illustrators! When I read you past blog and read you were at a ConceptArt workshop, I was so jealous that I hadn't heard about it on time (I live in California, so it would've been quite easy for me to go), but now that I hear how it was I'm glad I didn't! They indeed promised a lot of things and I'm sorry they didn't deliver :S I don't care if artists are supposed to be "free spirits", if they charge you that much to go to their conference, they should've been more professional.
That's extremely disappointing. I would be half-livid. But on the bright side, a video post like this really shows off your professional attitude, approach, and desire to constantly improve with regard to art.
ElJefe- I did speak with a handful of people from game studios. But when I left the "workshop", only 5 or 6 of the 15 companies that were listed had shown up. There were still 2 hours to go, but at that point, I was kind of fed up. The fact that the lighting in the building was so poor that portfolios were being reviewed by hand-held flashlights was the straw that broke the camel's back for me.
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Jesus, John. That was really depressing. I know it said it wasn't a total bust, but man...I've been to comic book conventions that had more structure than what you describe. Sorry it kind of sucked.
Still at the hotel, leaving for the airport in 2 hours...
I watched this video this morning and I thought that it might be too whiny. But then I went back to ConceptArt.org's forum where they posted the schedule of speakers and their demos.
They listed 27 artists who were supposed to lecture and demo their process. I think EIGHT of them actually did so, and many of them covered only a half or a third of what they were supposed to present. And they actually stopped the demos at one point so that one of the sponsors could give a 45 minute PowerPoint presentation about their dome projection tech... to a bunch of college students!
I was supposed to leave there with a full notebook on method, a USB stick with a ton of custom PShop & Painter brushes and a small body of work.
All I have is a few pages of (admittedly useful) notes. I think I may be a little mad.
Well, that totally sucks!
I've been to several conferences that seem so much more useful than that, and they are usually aimed towards writers, not illustrators! When I read you past blog and read you were at a ConceptArt workshop, I was so jealous that I hadn't heard about it on time (I live in California, so it would've been quite easy for me to go), but now that I hear how it was I'm glad I didn't!
They indeed promised a lot of things and I'm sorry they didn't deliver :S I don't care if artists are supposed to be "free spirits", if they charge you that much to go to their conference, they should've been more professional.
That's extremely disappointing. I would be half-livid. But on the bright side, a video post like this really shows off your professional attitude, approach, and desire to constantly improve with regard to art.
ElJefe- I did speak with a handful of people from game studios. But when I left the "workshop", only 5 or 6 of the 15 companies that were listed had shown up. There were still 2 hours to go, but at that point, I was kind of fed up. The fact that the lighting in the building was so poor that portfolios were being reviewed by hand-held flashlights was the straw that broke the camel's back for me.
Cecilia - Saw your blog... would it be okay if I emailed you and asked a few questions about these conferences and workshops you've attended?
Anonymous - There is a growing consensus that this was, in fact, a convention and not a workshop.
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